Minecraft/Enchantments - Wikibooks, open books for an open world (2024)

Minecraft

Blocks | Items | Mobs

Structures

Miscellaneous

Guides

  • 1 Enchantability
  • 2 Enchantment protection factor
  • 3 Conflicting enchantments
  • 4 Enchanted books
    • 4.1 Treasure enchantments
  • 5 List of enchantments

Enchantments can be added to tools, weapons and armor with an enchantment table or an enchanted book.

Up to five (more on books) enchantments can be put one one item, with the use of an anvil. More than five can be added to books, so careful selection will allow to create, for e.g, a maxed-out sword.

Warning: do not repair enchanted items on a crafting grid as any enchantments will be lost!

Enchantments can be removed by force with a grindstone, which gives you some exp. points back.

Enchantability

[edit | edit source]

Each enchantable item has enchantability, a value decides how rare, powerful and how many enchantments it gets from an enchantment table. The weaker the material, the higher the enchantability, with few exceptions (chain armour has a higher enchantability higher than leather armour, even though it is stronger). Books have an enchantability of 1, but enchantability seems to be ignored for them, almost always getting 2 or more enchantments.

Enchantment protection factor

[edit | edit source]

Each protection enchantment provides an enchantment protection factor, or EPF for short. When protection enchantments are on multiple peices of equipped armour, EPF is added up, and capped to 20. Each point grants 4% protection, for a maximum of 80% damage reduced.

EnchantmentDamage reduced forEPF on level IEPF on level IIEPF on level IIIEPF on level IV
ProtectionAll damage types below and mob/player attacks1234
Fire protectionFire, lava and fireballs2468
Blast protectionExplosions2468
Projectile protectionArrows, fireballs, tridents, ect.2468
Feather fallingFall damage36912

Conflicting enchantments

[edit | edit source]

Some enchantments conflict with each-other. This means that they cannot be both placed on one item at the same time. Attempting to place an enchantment to an item removes all enchantments that conflict with it. This only happens on bedrock and java edition. On other editions, the only way to put a conflicting enchantment on an item is to start fresh: make a new one or use a crafting table to repair the item and remove enchantments. Why not just use a grindstone? They don't exist on editions that you would have this problem on - except for PS4.

Enchanted books

[edit | edit source]

You can place any enchantment on a book, or find the books all around the world. They can be a way to ensure you don't accidentally get an enchantment that you don't like. They are also used to add more enchantments on one item, or increase an enchantment's level.

Treasure enchantments

[edit | edit source]

These are enchantments that can only be obtained from enchanted books around the world.

EnchantmentLocation
MendingFishing, trading
Frost walkerFishing, some chests
Curse of bindingFishing, end city loot
Curse of vanishingFishing, end city loot
Sneak speedAncient city loot
Soul speedNether bastion loot

List of enchantments

[edit | edit source]

Key:

Primary items: Items that can get an enchantment from an enchantment table.

Secondary items: Items that can only get an enchantment from an enchanted book or be found with this enchantment through other means.

Max power level: The maximum level an enchantment can reach. Enchantments cannot get more powerful than this without cheating.

Weight: The chance to get it on an enchantment table.

Conflicts with: Enchantments that cannot be added to an item along with this one.

Aqua affinity
Primary itemshelmet
Secondary itemsnone
Max power levelI (1)
weight2
Conflicts withnothing
Increases mining speed while underwater.
Bane of arthropods
Primary itemssword
Secondary itemsaxe
Max power levelV (5)
weight5
Conflicts withsharpness, smite
Increased damage to arthropods (insects, basically), also slows them.
Blast protection
Primary itemsarmour
Secondary itemsnone
Max power levelIV (4)
weight2
Conflicts withfire protection, protection, projectile protection
Lowers damage and knockback from explosions.
Channelling
Primary itemstrident
Secondary itemsnone
Max power levelI (1)
weight2
Conflicts withriptide
When thrown, if it hits a mob that is exposed to sky, it summons a bolt lightning during a thunderstorm.
Curse of binding
Primary itemsnone
Secondary itemsarmour, elytra, mob heads, pumpkin
Max power levelI (1)
weighttreasure only
Conflicts withnothing
Makes you unable to remove the enchanted piece of equipment.
Curse of vanishing
Primary itemsnone
Secondary itemseverything
Max power levelI (1)
weighttreasure only
Conflicts withnothing
Instead of dropping when you die, the enchanted item is destroyed. Only occurs if it keep inventory is off.
Depth strider
Primary itemsboots
Secondary itemsnone
Max power levelIII (3)
weight2
Conflicts withfrost walker
Increases speed while in water, and makes it easier to swim against a current.
Efficiency
Primary itemspickaxe, axe, shovel
Secondary itemsshears
Max power levelV (5)
weight10
Conflicts withnothing
Increases mining speed when mining a block the enchanted tool was designed to break.
Feather falling
Primary itemsboots
Secondary itemsnone
Max power levelIV (4)
weight5
Conflicts withnothing
Decreases fall damage and damage from using an ender pearl.
Fire aspect
Primary itemssword
Secondary itemsnone
Max power levelII (2)
weight2
Conflicts withnothing
Sets mobs on fire when you hit them.
Fire protection
Primary itemsarmour
Secondary itemsnone
Max power levelI (1)
weight2
Conflicts withblast protection, projectile protection, protection
Decreases damage taken from fire and lava, and reduces the time you're on fire. Wearing full netherite armour, if one piece has fire protection 4, you are completly immune to fire.
Flame
Primary itemsbow
Secondary itemsnone
Max power levelI (1)
weight2
Conflicts withnothing
Sets mobs on fire when you hit them with fire, and allows setting TNT alight.
Fortune
Primary itemspickaxe, axe, shovel
Secondary itemsnone
Max power levelIII (3)
weight2
Conflicts withsilk touch
Increases the item drops when breaking blocks. Only works for blocks that do not drop themselves.
Frost Walker
Primary itemsnone
Secondary itemsboots
Max power levelII (2)
weighttreasure only
Conflicts withdepth strider
Prevents damage from magma blocks and turns nearby water to temporary ice that lasts longer on higher levels.
Infinity
Primary itemsbow
Secondary itemsnone
Max power levelII (2)
weight1
Conflicts withnothing
You never consume regular arrows when you shoot.
Knockback
Primary itemssword
Secondary itemsnone
Max power levelII (2)
weight5
Conflicts withnothing
Increases knockback for your weapon.
Looting
Primary itemssword
Secondary itemsnone
Max power levelIII (3)
weight2
Conflicts withnothing
Increases mob loot drops when you kill a mob.
Loyalty
Primary itemstrident
Secondary itemsnone
Max power levelIII (3)
weight2
Conflicts withriptide
When thrown, the trident comes back to you and cannot be picked up by other players.
Luck of the sea
Primary itemsfishing rod
Secondary itemsnone
Max power levelIII (3)
weight2
Conflicts withnothing
Increases fishing luck, making you more likely to catch treasure.
Lure
Primary itemsfishing rod
Secondary itemsnone
Max power levelIII (3)
weight2
Conflicts withnothing
Decreases the time it takes for you to hook something with your rod while fishing and increases chance to get fish.
Mending
Primary itemsnone
Secondary itemsall items with durability
Max power levelI (1)
weighttreasure only
Conflicts withinfinity
If the enchanted item is held or worn and is not on full durability when you pick up exp. points, its durability goes up by 2 points, but you won't gain exp. when this happens.
Multishot
Primary itemscrossbow
Secondary itemsnone
Max power levelI (1)
weight5
Conflicts withpiercing
Shoots 3 arrows at once in a spread. Only consumes one.
Piercing
Primary itemscrossbow
Secondary itemsnone
Max power levelI (1)
weight5
Conflicts withmultishot
Makes arrows pierce enemies, so they go through them instead of sticking into them, potentially hitting multiple enemies.
Power
Primary itemsbow, crossbow
Secondary itemsnone
Max power levelV (5)
weight10
Conflicts withnothing
Increases arrow damage by a lot.
Projectile protection
Primary itemsarmour
Secondary itemsnone
Max power levelIV (4)
weight5
Conflicts withblast protection, fire protection, protection
Decreases damage from projectiles (any flying object, like arrows, fire balls and thrown tridents).
Protection
Primary itemsarmour
Secondary itemsnone
Max power levelIV (4)
weight10
Conflicts withnothing
Decreases damage from all sources, exept for falling, hunger and the void.
Punch
Primary itemsbow
Secondary itemsnone
Max power levelII (2)
weight2
Conflicts withnothing
Increases arrow knockback.
Quick charge
Primary itemscrossbow
Secondary itemsnone
Max power levelIII (3)
weight5
Conflicts withnothing
Decreases the time needed to reload the crossbow.
Respiration
Primary itemshelmet
Secondary itemsnone
Max power levelIII (3)
weight2
Conflicts withnothing
Increases underwater breathing time by 15 seconds per level. Also increases underwater visibility slightly.
Riptide
Primary itemstrident
Secondary itemsnone
Max power levelI (1)
weight5
Conflicts withchannelling, loyalty
When you throw your trident, you hold onto it. It can only be thrown if you are in water or in rain.
Sneak speed
Primary itemsnone
Secondary itemsleggings
Max power levelIII (3)
weighttreasure only
Conflicts withnothing
Increases speed while sneaking.
Soul speed
Primary itemsnone
Secondary itemsboots
Max power levelIII (3)
weighttreasure only
Conflicts withnothing
Increases speed when walking on soul sand, however it damages the enchanted gear when doing so.
Sharpness
Primary itemssword
Secondary itemsaxe
Max power levelV (5)
weight10
Conflicts withsmite, bane of arthropods
Increases damage. Formula is (0.5 * power level) + 0.5.
Silk touch
Primary itemsaxe, shovel, pickaxe
Secondary itemsshears
Max power levelIII (3)
weight1
Conflicts withfortune
Causes certain blocks to drop themselves instead of another item. See the block description page to see what an item drops, with and without silk touch.
Smite
Primary itemssword
Secondary itemsaxe
Max power levelV (5)
weight5
Conflicts withsharpness, bane of arthropods
Increases damage to the undead.
Sweeping edge
Primary itemssword (java edition only)
Secondary itemsnone
Max power levelIII (3)
weight1
Conflicts withnothing
Increases damage of the swords sweep attack.
Thorns
Primary itemschestplate
Secondary itemsother armour
Max power levelIII (3)
weight1
Conflicts withnothing
When you take damage, the attacker takes damage too, but halves the armour's durability.
Unbreaking
Primary itemsarmour, tools, all weapons, fishing rod
Secondary itemselytra, shield
Max power levelIII (3)
weight5
Conflicts withnothing
Decreases the durability lost.
Minecraft/Enchantments - Wikibooks, open books for an open world (2024)

References

Top Articles
Latest Posts
Article information

Author: Greg Kuvalis

Last Updated:

Views: 6008

Rating: 4.4 / 5 (55 voted)

Reviews: 94% of readers found this page helpful

Author information

Name: Greg Kuvalis

Birthday: 1996-12-20

Address: 53157 Trantow Inlet, Townemouth, FL 92564-0267

Phone: +68218650356656

Job: IT Representative

Hobby: Knitting, Amateur radio, Skiing, Running, Mountain biking, Slacklining, Electronics

Introduction: My name is Greg Kuvalis, I am a witty, spotless, beautiful, charming, delightful, thankful, beautiful person who loves writing and wants to share my knowledge and understanding with you.